THIS CODE RUNS/COMPILES ON 5.1 Irix OR LATER THIS CODE WILL NOT RUN ON LESS THAN 5.1 Irix ABOUT THIS PROGRAM: Drip is a demo written in OpenGL which demonstrates color blending. Use the left, middle, and right buttons to create drops of red, green, and blue. The drops will enlarge and gradually fade away. Try placing drops close together so that they will overlap. Placing several drips on top of one another will also create interesting results. Press the escape key to quit. The space bar clears the window. The -r option will cause drips to be created randomly. An optional frequency can be placed after the -r, which will control the number of drips created. -r1 will create approximately one drip per second for a full-size window. Higher numbers will lead to more drips. This program is fairly simple and doesn't use too many obscure OpenGL calls. It should run reasonably fast on most machines. TO COMPILE: If you have not already done so, copy all files from the CDROM to a directory on your computer. First, run the shell script UNCAP to get everything back from upper case letters. Type "make." Note that you must have a C++ compiler installed. There may be a warning or two, but these should not cause problems. OTHER MAKEFILE TARGETS: "make clean" removes objects, ~ files, and core files. "make clobber" also removes the executable. AUTHOR: Celeste Fowler
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